Rank features that deserve prime Arena placement such as Branches, Voice, Discover, Vault, Import, Execute, and Memory Flow.
Prime placement must be earned by usefulness, clarity, and interaction.Prime space belongs to features that users actually use.
A dynamic, read-only readiness layer that defines feature ranking, visibility signals, click-path friction, demo-before-demotion, widget obstruction review, and future interaction telemetry without collecting live events yet.
Every TheoB pathway can move through Past, Present, and Future without losing context.
Read current signals, conditions, and live context.
Voice ready
Seen. Clicked. Used. Completed. Returned to. Earned.
TheoB needs a ruthless but fair ranking loop. If a feature is valuable but ignored, demo it. If still ignored, move it. If still ignored, improve it. If still ignored, archive or consolidate it. No ghosts renting prime UI.
Feature Visibility Ranking and Interaction Telemetry Readiness is active as a non-destructive readiness layer. TheoB can define feature visibility targets, interaction signals, ranking rules, future telemetry record shape, and ranking receipt shape, but it cannot collect live telemetry, track users, store events, promote or demote features automatically, or mutate production yet.
Identify features that look valuable but receive low interaction after launch.
Low clicks mean investigate, not immediately delete.Give unclear but valuable features a demo, explanation, or guided preview before demoting them.
A great feature hidden badly should not be punished too early.Move features between Arena, Branches, Tools, Vault, Academy, Village, and System Index based on usage and purpose.
Placement is a product decision, not decoration.Improve features that are visible but not used, then re-test after the change.
Sometimes the problem is not visibility. Sometimes the feature is not good enough yet.Archive, hide, merge, or consolidate features that remain unused after demos, relocation, and functionality adjustments.
Unused features should not haunt the interface forever.Measure how many clicks it takes to reach essential actions.
Essential operations should not require a treasure map.Detect hover-reactive text bubbles, pills, or panels that look clickable but do not perform an action.
If it acts clickable, it should either click or stop acting clickable.Rank popups, guide boxes, learning boxes, voice orbs, time scrolls, and mobile controls by usefulness and obstruction.
Widgets should serve the Arena, not squat in it.Connect feature visibility to build cost, route count, CSS weight, and maintenance overhead.
A feature that costs build time must justify its rent.Detect whether a feature was visible in the user viewport.
Use: visibilityDetect whether a visible feature received interaction.
Use: engagementDetect whether the click led to meaningful use instead of bounce or confusion.
Use: utilityDetect whether the user completed the intended action.
Use: completionDetect whether the user returned to the feature later.
Use: retentionDetect repeated clicking, loops, or page-hopping that suggest confusion.
Use: frictionDetect when users need too many pages to reach the real operation.
Use: path compressionDetect features still ignored after demos or explanation.
Use: demotion reviewEstimate whether a feature adds too much route, CSS, or build overhead relative to use.
Use: build cost reviewShow telemetry collection remains disabled in this readiness layer.
Use: global lockPrime visual space belongs to features that users understand, use, and return to.
Pretty is not enough. Useful wins.If a feature seems valuable but underused, show a demo or guided path before hiding it.
Do not bury a jewel because the sign was bad.Essential operations should have one main path and, only when necessary, one backup path.
Three paths is usually a maze wearing a hat.Hover-reactive elements should be clickable, expandable, or visibly informational only.
Fake buttons are trust leaks.Guide boxes, learning cards, voice orbs, mobile controls, and status widgets must shrink, disappear, or move into Tools when not needed.
The Arena is the stage. Widgets are stagehands.Feature ranking should use visibility, clicks, completion, return use, friction, and build cost.
Opinions start the design. Data earns the placement.Features that remain unused after visibility, demo, and functionality improvements should be archived or merged.
Do not let ghosts rent prime UI.This layer defines telemetry readiness only and does not collect live user events.
No tracking. No storage. No surprise.