THEOB / GAME PROJECTS

Play. Observe. Evolve.

Follow each game's purpose, releases and observations. Use what happens in play to guide the next version.

Playable · observing

Cacao Canopy

Play Cacao Canopy →

Explore an imagined Amazon trail through jumping, vine crossings and sourced cacao discoveries.

What we're observing: Can players read a forest obstacle, time a crossing and remember what they noticed?

Evolution

  1. An Amazon field adventureVersion 548

    Three forest courses, an original explorer, jumping and vine controls, cacao field notes, action replay and scene examples.

  2. Check the reference coursesVersion 550

    Run a bounded scripted baseline, reproduce its replays and explicitly add checked summaries to the project journal.

  3. See the landing before the jumpVersion 560

    Narrow views retain the destination bank at vine crossings. Matched scene comparisons preserve the reference journeys and show the framing change.

Next experiments

  • Observe where players miss a vine or mistime a jump
  • Compare matching courses and seeds across human and reference runs
  • Add more ecological discoveries and test an image-driven agent

Observed in this tab

0 run summaries · 0 player notes

0human
0reference
0replay

Run summaries describe this browser's simulation. They are not verified identities or a measure of model learning.

Compare matching journeys

Groups use the same engine, complete course settings, seed and camera. Human, reference, replay and imported observations stay separate. Older summaries without full course settings remain in the journal.

Complete a journey to start evaluating this game's courses.

Finds count cacao tokens; mistakes count falls and trunk collisions. Imported summaries are not replay-verified.

Project journal

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The most recent 40 entries are kept in this tab across navigation. Download them before closing the tab. Import a download to bring observations back. Images and replay files remain separate downloads. Nothing is sent to a service.

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