# Primary Bar Assimilation + Internal Team Final Connection Strategy Wave: 61R-D Status: shell-placement-truth-ready Commit: a628d22 ## Principle Do not add another primary bar. Assimilate existing bars and expose what already exists. ## Primary Intelligence Bar - Search - Browser - Intelligence - Quantum - Pulse - Full System - Internal Team ## Move Out Of Prime - Browser Connect: Browser should connect when Browser is clicked. Browser Connect belongs in Settings, Health, or dashboard, not the Arena primary bar. - Slot Map: Important architecture map, but not a prime working command. Place inside Full System. - Domain Map: Important architecture map, but not a prime working command. Place inside Full System. ## Full System Merge - System Index - Full System Exposure - Arena System Finder - Branch Map - Slot Map - Domain Map - Route Chronology - Duplicate Icons - Archived Old Pages - Old/New Route Preview - Design OS - Quantum / Capsule ## Internal Team Purpose - Read existing internal agents - Read mission control - Read council and assimilation priorities - Read route divergence and deep route audits - Read adversarial and action intelligence - Produce cleanup/testing strategy - Do not execute external actions - Do not delete pages ## No Deletion Policy - deletePagesNow: false - archiveOnly: true - hideOnlyAfterReview: true - oldPagesCanBeReopenedLater: true - duplicateRoutesStayUntilInternalTeamReviews: true ## Missing Surface - /route-path-function-consolidation-audit ## Final Connection Strategy - step1: Assimilate primary bar placement. - step2: Expose Full System and Internal Team as prime working controls. - step3: Keep Browser, Intelligence, Quantum, Pulse as active primary controls. - step4: Move Browser Connect, Slot Map, Domain Map into secondary surfaces. - step5: Let Internal Team Bridge classify finished, unfinished, duplicated, misplaced, hidden, squeezed, and ready systems. - step6: Run internal cleanup/testing only after read-only strategy is visible. - step7: Then finish new additions and unfinished processes in dependency order. ## Integration Mode - readOnlyInternalTeamConnection: true - internalCleanupPlanningAllowed: true - internalTestingPlanningAllowed: true - actualDeletionAllowed: false - actualExternalActionAllowed: false - browserReadAllowed: true - browserClickingBlocked: true - credentialsBlocked: true - spendBlocked: true - productionMutationRequiresFounderReview: true ## Internal Team Routes - /internal-team-bridge - /api/live/internal-team-bridge?view=text - /arena-system-finder - /api/live/arena-system-finder?view=text - /arena-full-system-exposure - /api/live/arena-full-system-exposure?view=text - /system-index-os - /branch-system-index-source-recovery-audit - /slot-map - /domain-routing-registry - /agent-mission-control - /agent-tree-dashboard - /agent-council-guidelines - /agent-live-assimilation-priority - /coordination-intelligence-os - /action-intelligence-os - /adversarial-stress-orchestration-os - /deep-route-connection-audit - /route-divergence-map - /design-intelligence-os - /quantum-intelligence-evolution-layer - /capsule-compression-readiness-gate